Unless you’re Amish these days you’re going to need a metric ton of batteries for electronic devices, especially for your kid’s electronic toys. Whether the toy is a remote controlled car, an electronic hand held game, or a talking doll the simple fact is that the games and gadgets for children are going to need batteries. And these toys nowadays tend to go through batteries like a Hummer goes through premium unleaded. So how does a parent deal with this never-ending and expensive cycle of buying and throwing away batteries? ToyViews.com recommends you use rechargeable batteries for all your children’s’ precious electronic toys.
Archive for April, 2007
Save Cash and Mother Earth with Rechargeable Batteries
DIY & for parents jawinn 25 Apr 2007 1 Comment
Movie Toy Roundup Part 1 of 4, Avast Yee Maties!
With the summer movie season only weeks away the list of hot toys is here. This is the first post in a four part series where we take a look at the toys connected to what may this years biggest movies (for toys anyway).
The movies are sure have a huge line of toys and products are the Pirates of the Caribbean: At World’s End, Teenage Mutant Turtles, Transformers, and Spiderman 3. Each movie is sure to have official products from action figures to tasty sugary cereal. Here is the first group we took a look at from Disney’s powerhouse franchise; Pirates of the Caribbean.

With the huge success of the first two films, “The Curse of the Black Perl” and Dead Man’s Chest”, the Pirates series already has a huge toy line. The question is will the toys of “At World’s End” be up to par. Looking at Disney’s site, the early release toys look a bit uninspired. There are a bunch of $9.95 3 ¾” action figures of the major characters from the film but a few caught my attention at the local Target.
Age 5 to 7 years & Age 8 to 11 years & Age 12 to 14 years & For Boys & coming soon jawinn 24 Apr 2007 1 Comment
100 Different Forts from Cranium

Who didn’t use the coffee table and couch cousins to build a fort in the living room? For some reason forts and clubhouses has always been a part of being a kid. Weather it was with cardboard boxes, sheets, or pillows; kids have the innate need to build fortifications. In 2007 Cranium is making building a fort that won’t damage the living room furniture fun and easy. With Cranium’s Mega Fort your kids can construct over 100 different structures including a castle, boat, and clubhouse.
Using the Mega Fort requires very little parental involvement. Connecting pieces together is easy and safe with the magnetic connectors and foam tubes. Clean up is just as easy with all the parts fitting conveniently into provided storage bags.
Age 12 to 24 months & Age 3 to 4 years & Age 5 to 7 years & Age 8 to 11 years & For Boys & For Girls jawinn 23 Apr 2007 No Comments
Use Merlin to Save Your Cell Phone
If your toddlers are anything like mine, they will do just about anything to get their messy hands on your precious cell phone or Blackberry. The little ones seem to always want to play with Mom and Dad’s button laden, noise making, flashy things. Our cell phones were probably the most sought after (expensive) gadget our kids want.
After trying to distract the kids with various toy cell phones and old real cell phones; I had an inspiration while looking at the retro toy section of my local Target. Merlin was the answer. Most of us probably played this simple, talking game when we were young.
For those you who don’t know about the magic of Merlin; is a bright red, hand held toy that can play a variety of games. The games range from pretty basic, like blackjack and tick tac toe to totally convoluted like magic square. To this day I still don’t know how to play the later. Merlin also makes tons of noises and the play buttons flash constantly.
Age 12 to 24 months & Age 2 years & Age 3 to 4 years & For Boys & For Girls jawinn 23 Apr 2007 1 Comment
It’s Robotastic!

Remember Teddy Ruxpin or Robotics? For those of you in the under thirty crowd; these were basic robotic toys that were interactive. Teddy Ruxpin was a bear that had a cassette player in his back. He would move his mouth and arms slightly as he read you a story. Robotics were kind of like tinker toys meets Legos. They came with motors that could be attached to pieces and you could make things like a dinosaur or a crane. The latter was truly a toy I played with for hours on end.

Recently there has been a surge in “robo” toys; Roboraptor, Robosapien, and Robo Pet to name a few. With the continued advances in artificial intelligence, robotics, and miniaturization there are sure to be more and more. The next big ‘robo” toy is coming out late this summer and it promises to blow away past and current robotic toys. It is Robosapien Media from Wow Wee.
Age 8 to 11 years & Age 12 to 14 years & Age 15+ & For Boys & coming soon jawinn 22 Apr 2007 2 Comments
Q-Tip Shaped Skateboard

A few years ago you couldn’t drive through your neighborhood without seeing a kid riding on a Razor Scooter. Sharper Image introduced these to the world and they took off. Now Sharper Image is now selling a new kind of “carving machine” that looks to marry traditional skateboards with the Razor Scooter.
Age 8 to 11 years & Age 12 to 14 years & Age 15+ & For Boys jawinn 22 Apr 2007 No Comments
Miniature Pony (No Stable Required)
There are a few things that (stereotypically) every little girl wants; to marry a prince, to care for a baby doll, and to have a pony. Now every little girl can have her very own pony to love and care for. Hasbro has just released what may be the “IT” toy for little girls in 2007. It is the Butterscotch Interactive Plush Pony from their Fur Real Friends line.
Hasbro’s Butterscotch is about the same size as a miniature pony, which is just over three feet tall. Butterscotch is totally interactive. She does all the cute things a little girl’s vision of a pony would do like whinny, neigh, and blow a puff or air out of her nose. She also blinks, swishes her tail, and eats her plastic carrot. Butterscotch responds to voice by moving her head and ears. She is even strong enough for your little girl to sit on and go for make-believe rides. Butterscotch does not walk however so there is no danger of your daughter taking her over a flight of stairs.
Age 3 to 4 years & Age 5 to 7 years & Age 8 to 11 years & For Girls jawinn 21 Apr 2007 No Comments
Build a Lie Detector at Home, No Really!
When I was growing up there were tons of learning toys out there that were either boring or extremely dangerous or both. I remember a chemistry set that I got to use unsupervised that could probably have made battery acid if I mixed the right chemicals together. I also had a very boring and complicated electrical circuit set where if you were lucky you could make the light turn on or buzzing noise that (I think) was supposed to be a doorbell. This was all provided that you did shock the hell out of your fingers and give up in the process.
Now there is the
from Elenco. With American kids woefully lacking in sciences, there need to be more toys that inspire a love for engineering and chemistry. It looks like Elenco has solved that issue, the one about kids getting interested in science anyway. The Snap Circuits SC-300 is basically a circuit board with 300 different electrical projects your kids can make. The pieces look very colorful and sturdy and most importantly, un-intimidating. There is noting worse than a learning toy that looks like just that, a learning toy.
With the Snap Circuits SC-300 you and your kids can create things like a lamp & fan, musical doorbell, laser gun, police car symphony, reflection detector, spinning rings, pencil alarm, race game and yes even a lie detector. The Snap Circuits SC-300 has even won the National Parenting Center-Seal of Approval. At less than $60 it seems like a bargain for all the time you and the kids can spend time creating projects. You can pick it up at Amazon.com
Age 8 to 11 years & Age 12 to 14 years & Age 15+ & For Boys jawinn 21 Apr 2007 No Comments
Superhero Training Kit (anti-gravity field generator for flight not included)

Every kid or grownup has had the dream to be a hero but not many would actually attempt to fight off the supernatural forces of Dr. Octopuss or the Joker in real life. What parent wouldn’t expect their kids to take things upon themselves, to be brave enough to tackle any situation? How would you foster courageous and honest feelings in your kids? How would you motivate them?
What’s super cool is that the palm buttons create vibrations in your opponent’s chest unit. Yeah… it’s true. Once you start hitting opponent in the air, the opponent’s chest unit will vibrate if he/she doesn’t block it by simple hand fold signaling. That’s where you are considered to have scored a successful hit.
Players can shuffle between basic and advanced modes and play with more moves and hits. Hitting on walls will also get your chest unit to vibrate. Using advanced the mode a player can use more moves to hit and score against their opponent. Some of the moves a player can gain are punch, a power punch, block, power block, double power punch and block, Force field, Heal and overheat features.
The maximum distance that the players can try their moves is approx 30 feet’s at a frequency of 433 MHz with each unit having 3 AA batteries. $29.99 gets you the entire package from ThinkGeek.com, with two complete fighting suits, instructions, and your child’s path to superhero fame and glory.
Age 5 to 7 years & Age 8 to 11 years & Age 12 to 14 years & Age 15+ & Age Big Kids & For Boys jawinn 19 Apr 2007 No Comments
Ready Your Cardboard Cutlass!
It is interesting to see other companies capitalize on the “Pirates of the
Overall it is a game where you play with ships that are put together with thick card. The ships are 3 dimensional with sails and masts. Each ship has unique moves, attacks, and special abilities. The game is played on any flat surface such as a table or floor. The object is get as much treasure as possible or simply blow all of your opponents out of the water.
Players use their ships to shuttle treasure back to their home island and to carry out attacks against one another. The upside to Pirates is the simplicity. There are also limitless play possibilities since every time you play the board can be different. Lastly, there are a ton of booster packs available with extra ships, islands, and special characters. You can pickup a starter pack from any major toy and/or game retailer for about $15.
Age 5 to 7 years & Age 8 to 11 years & Age 12 to 14 years & Age 15+ & For Boys jawinn 19 Apr 2007 No Comments

